Real‑Time Optimized Character

Creation Code: ADC-5401

Description

What It Is

A character model specifically optimized for real‑time engines such as Unity, Unreal, or mobile apps.

What You Provide

  • Base model or reference photos
  • Target platform (mobile / PC / console / WebGL)
  • Polycount & texture budget
  • Shader or material preferences

What You Receive

  • 1 × Real‑time optimized model (FBX / GLB)
  • Reduced polycount
  • Atlas textures
  • LOD (Level of Detail) versions
  • Optional: engine‑ready prefab (Unity / Unreal)

How It’s Made

Retopo → Texture baking → LOD creation → Engine testing.

Perfect For

Games, AR/VR apps, interactive experiences, mobile apps.