What It Is
A character model specifically optimized for real‑time engines such as Unity, Unreal, or mobile apps.
What You Provide
- Base model or reference photos
- Target platform (mobile / PC / console / WebGL)
- Polycount & texture budget
- Shader or material preferences
What You Receive
- 1 × Real‑time optimized model (FBX / GLB)
- Reduced polycount
- Atlas textures
- LOD (Level of Detail) versions
- Optional: engine‑ready prefab (Unity / Unreal)

How It’s Made
Retopo → Texture baking → LOD creation → Engine testing.
Perfect For
Games, AR/VR apps, interactive experiences, mobile apps.